
- #STICK FIGURE ANIMATOR 60 FPS DRIVERS#
- #STICK FIGURE ANIMATOR 60 FPS UPDATE#
- #STICK FIGURE ANIMATOR 60 FPS WINDOWS 10#
- #STICK FIGURE ANIMATOR 60 FPS WINDOWS#
The brief for this assignment was to produce one or two animations that had different amounts of in-between frames. Drawing on “twos” with fast animation could also result in a more lively appearing action. The animator is most likely to draw in “twos” because it will be less work than drawing in “ones.” The slow actions look smoother, decreasing the jitteriness from the animation. However, drawing every two frames can be similar to drawing more significant amounts of frames. If the animator were to draw one frame for each second, this is known as drawing on “ones,” the same tactic could be applied to drawing on two frames per second (twos). The standard frame rate of movies would be 24 fps. The fewer frames between the keyframes actions will appear to be faster. One key component of an animation is the number of frames in the main animation or fps (frames per second) the more frames that are close together between two keyframes/ poses, the slower the action would be.
#STICK FIGURE ANIMATOR 60 FPS WINDOWS#
So check if the settings that are in windows are matching your panel and it the Variable refresh rate is turned on in windows settings and everything should at least give the FPS as intended.Timing is the ninth principle of the 12 principles of animation.
#STICK FIGURE ANIMATOR 60 FPS WINDOWS 10#
The windows 10 settings seems to totally neglect any other values set either in the graphic card control settings and the initial game settings unless these are manually changed and these chances will be temperately until the application is closed. I always have controlled the GPU and display settings through the NVIDIA control panel and g-force experience or custom in game setting. Why Microsoft is doing this baffles me a bit, as they didn't make the way to control this any easier. So those who are having this issue this might not be the the final solution but a work around as this might be windows 10 conflicting with graphic drivers. And why is this so poorly communicated by Microsoft.
#STICK FIGURE ANIMATOR 60 FPS DRIVERS#
I think BFV took this value on start up yet if changed in the game options to 200 Hz it would run at a setting beyond 60 Hz.Īlso I noticed that in Settings -> Display -> Graphic settings in windows 10 there is an option to turn on (or off) Variable refresh rate, this was set off by defaultĪs far a I know the variable refresh rate (g-sync) was handled by the NVIDIA drivers why windows is starting to interfere with this now is a mystery to me, but might be the answer why a g-sync panel will go over the max refresh rate of the panel, as when I set it to 200 Hz in game it went to 200 when it could (loading screens mainly) I just checked in game and turned the settings up to 200 Hz and I got 165 hz max as highest value as it should do if g-sync is enabled.īut now I still wonder at this moment if g-sync is really implemented and what is handled by windows and what is handled by the graphic drivers. This is found in Settings -> Display -> Advanced Display settings Display adaptor properties for Display 1, in the Tab Monitor the screen refresh rate was set to 60 Hertz on my system instead of 165 Hz.
#STICK FIGURE ANIMATOR 60 FPS UPDATE#
Maybe a resent update has changed the "Display adaptor properties for Display 1" I think that the issue might be with Windows 10. My apologies for giving a too early conclusion instead of looking no further than the work around I found in game. I maybe have made the wrong assumption while tinkering further I found out that it might be somewhere else this problem originates from. Apex Legends Mobile Limited Regional Launch.
